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Showing posts with the label VR

What is going to be the next "big thing" in 2019-2020 ?

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             Today we will talking about the future of technology So , this is  a liste of the next big thing :     Internet of things :    This is an old notion but it's obtained a lot of traction lately, because it's a good one. Connecting & linking not just computers, and tablets, but all of our systems through the cloud.      The only thing holding it back is the truth that the management infrastructure is not in place yet. We'll need ways to  use these networks of smart  objects that are in our homes and lives.     This is an area that is very fragmented - yet any widely utilized application or platform will need to work across many different devices, suppliers. a lot of companies in the cloud storage/data management space are in a good position here.    Online Media Publication Aggregation:  As we know a lot of  traditional ...

How to create Virtual reality (VR) content?

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To create a VR content you need: The format You can make virtual reality content in two ways:      a 3D animation or construction .  If you want to show something you can’t catch in the real world, create a 3D animation. With a 3D animation for VR, a user can delightedly look about the space s/he is in .        a 360-degree video . The use of a 360-degree video is perhaps the inexpensive way to create content for a VR app. This way is useful if you want to catch real-life video footage. Use a 360-degree spherical camera. The Tools YouVisit's Experience builder  Tools to makevirtual reality content  for non-developers           The ENTiTi Creator platform   is the first of its kind to supply the development of reactive and immersive VR and AR content. It uses a drag-and-drop interface and cloud-based system. YouVisit's Experience builder  β€“ a 360Β° virtual reality...

4 Technology Trends That Will influence 2018 !

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       These days, both small scale and big corporations  are concoct innovative tech things that seem to be occult stuff for a lot of people. But this is the reality. This is the future of the world.   Right know in 21 st  century which is full of challenges and new  chances. several tech inventions are immediately concerning with challenges and their solutions. However, some tech inventions are also opening new gateways for wonderful chances.              According to me trending technologies of 2017 are           Cloud Computing:              Hybrid clouds – software-as-a-service (SaaS) and platform-as-a-service (PaaS) in group with domestic applications is main chauffeur of business growth. The focus will shift from simple infrastructure solutions to developing cloud strategies.         ...

Mark Zuckerberg: "Virtual Reality will be the next platform"

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                   VR is computer generated 3D environment in which a peron can react with an artificial world.        The founder of facebook said that the headset technology is "the next platform" .                      Mark said "At Facebook we think about giving people richer tools.       VR is the next platform, where anyone can make and experience anything they want.       Right now, VR is especially used for games and entertainment, but that's fast developing, and one day you're going to be competent to place on a headset and that's going to alteration the way that you live, work and communicate.      So imagine being able to sit in front of a campfire and hang out with your friends any time that you want, or watch a movie in a private theatre with your friends any time you want.   Im...

steps to learn virtual reality Development πŸ‘Š

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     Much of the attention surrounding virtual reality right now has to do fundamentally with how it will be used for gaming, filmmaking, or other entertainment content.      But  CEO Mark Zuckerberg believes that VR could surpass all of these categories.      He said in a Bloomberg interview last year that VR is "a good candidate to be the next major computing platform." Zuckerberg thinks it'll take a while for us to get there (more on that later), but he's optimistic that VR could be a primary form of communication technology in the near future. So, let's move to  the steps for learn VR . 1) start with C# and Unity3d.      started making VR apps would be to use the  Unity game engine , which is free and very accessible for beginners. If you start learning Unity and C# you can get started making games and experience even if you can't get your hands on any VR hardware yet.  2) p...

Why You should learn Virtual reality (VR)

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      As we know   Virtual reality is an artificial environment created with the help of software and virtual reality devices. User experiences it as a real environment due to graphics and reactive features offered by virtual reality gaming systems. The unpretentious form of virtual reality is a 3D image that is explored interactively on a personal computer.      So , Today we will talking about why you should learn VR . 1) VR is important to all IT companies .      HTC, Google, Sony, facebook ,Apple,Microsoft, IBM, , HP,  and more.      for example  zuckerberg ( CEO of Facebook) told the courtroom that the corporation will perhaps invest more than 3 billion$ over the next decade to fetch VR to hundreds of millions of users.      . Zuckerberg testify that prior to its winning , then-Oculus CEO Brendan on a 2$ Billion purchase price along with 700$ milli...

What is Virtual Reality?

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   Virtual Reality (VR) is the use of computer technology to Create a strained environment, also  VR systems that contain transference of vibrations and other senses to the user through a game   controller   .    A person using virtual reality fixture is capable to "look around" the artificial world, and with high quality VR move around in it and interact with virtual features or items.  head-mounted diplay    the  influence is usually formed by VR headsets consisting of a   head-mounted diplay  with a small screen in front of the eyes, but can as well be created through chiefly designed rooms with multiple large screens.    he first prototype of a VR headset that would improve into the Oculus Rift.      Two years later, he launched a $250,000 Kickstarter crowdfunding campaign to commercialise it – and $2.4m of pledges...